![]() In Total War: Warhammer III, they will be playable in the upcoming Immortal Empires combined mega-campaign for owners of I, II and III. Introduced in Total War: Warhammer II, the Lizardmen are playable in custom games, the Vortex Campaign, and Mortal Empires. If this means the wholesale eradication of the lesser upstart races outside of the Great Plan, then the Lizardmen Empire shall enact this world-spanning genocide once more. None can ever understand their motives nor their ceaseless drive, for none truly understand that they are the rightful inheritors of the world and it is their sacred, if inscrutable, duty to restore order across the planet. They go to battle for reasons indecipherable to others, an ancient plan known only to themselves. Until recently, even the Norse trespassers of Skeggi and its surrounding colonies avoided Hexoatl, although that has changed of late.įrom the lush jungles they come, beneath totems of gold, the Lizardmen march to war, the ground trembling from the approach of their large and mighty reptilian armies. Whereas the boundaries of most other cities simply merge with the jungle, Hexoatl has mighty walls and serried ranks of Saurus patrol its plazas. Due to its location and history, the City of the Sun is the most fortified and martial of all the temple-cities. Though Itza is the First City, Hexoatl has eclipsed it in importance due to its status as home to Lord Mazdamundi, the most active of all the remaining Slann Mage-Priests. Shining brightest of all the ancient temple-cities is Hexoatl, the City of the Sun. Hidden within the undergrowth are the temple-cities where the Slann contemplate and the other reptilian castes live to serve the Old Ones will. ![]() In the air above, winged beasts screech, and from the deepest depths of the jungle emerge gargantuan reptilian creatures, relics of a bygone age, to unleash their primordial fury.īeing cold-blooded, Lizardmen reside in the warmer climates, mainly across the jungle continent of Lustria and the Southlands. Stalwart cohorts of savage Saurus warriors anchor their armies, supported by nimble Skink skirmishers that whittle down the enemy with a rain of poisoned darts, while the Slann unleash formidable spells far beyond mortal comprehension. ![]() Wherever the sanctity of the Great Plan is threatened, the Lizardmen sound the drums of war, the ground trembling as their mighty reptilian hosts assemble. Once the Daemons had been banished by the Elves' Great Vortex, secretly powered by the geomantic web of natural energy created by the Slann, the orphaned Lizardmen gathered as many of the sacred plaques left behind by the Old Ones as possible, to be meditated upon by the Slann in an attempt to interpret the will of their lost masters and how to continue their Great Plan for the world. Whether by sabotage or failure, the great polar gates by which the Old Ones traversed the stars collapsed, unleashing Chaos upon the world for the first time, and the Old Ones vanished a desperate war of survival ensued. Though they once flourished, a great catastrophe soon came for the Lizardmen. The lithe, skittish and intelligent Skinks work as artisans and administrators, while the hulking, dull-witted Kroxigors are extremely strong labourers and builders. The ferocious yet disciplined Saurus, bred exclusively for warfare, act as soldiers and guardians. The toad-like Slanns, incredibly wise beings with vast magical prowess, lead their race. Rather than a single race, the Lizardmen are a conglomerate of four different species, each created with specific purpose by the Old Ones, and birthed, fully formed, from ancient spawning pools in the Lizardmen's temple cities. The Lizardmen were their first creation, trusted servants to aid them in enacting their mysterious Great Plan. ![]() These cold-blooded, reptilian beings are the world's most ancient civilization, crafted by the hand of the Old Ones, an almost forgotten race of godlike beings that, in ages past, arrived from beyond the stars and began terraforming the world. To the south of the world, in the warm, lush jungles of Lustria and the Southlands, dwell the Lizardmen. We are the last of their servants, and only by our hand shall the Great Plan be restored, with the total defeat of the usurping younger races." Then came Chaos and the Great Plan of the Old Ones was unmade. "Before Elves, before Dwarfs, before Men, the Old Ones arrived upon this world.
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